ALL I WANTED WAS A NICE QUIET VACATION!!!!


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ALL I WANTEDwas aNICE QUIET VACATION

costume adventurefreeform interactive drama live action roleplaying scenarioin a contemporary tropical island resort
written byMichael Cheng
directed byMichael Cheng

Saturday, 27 June 2015, Two to Six-ish
Costume AdventureRoleplaying PartyTropical Island Resort Setting
Facebook Eventhttps://www.facebook.com/events/1577924839163954/

Facebook Troupe Grouphttps://www.facebook.com/groups/taiwaninteractivedrama/


  • Invitation to Adventure . . .


  • Welcome to the brand new Grand Imperial Resort Hotel on beautiful Guam Island!

  • This is the newest luxury resort hotel on Guam. In just six months it has made a name for itself as the place to be in Guam. The hotel sits on an unparalleled location right on a private white sand beach. Each room offers five star tourist class amenities, and the hotel offers superb dining and entertainment facilities. Each night, a mix of local and international entertainers perform for a packed crowd in the poolside theater. The shows range from live bands to dinner theater, from magic shows to local comedians. In fact the show is just about to start. So come on in and grab a chair! It's sure to be a really entertaining evening where you’ll have fun, meet some people, and you might just ... SAVE THE WORLD!

  • Follow the adventures of a group of college students from Taiwan as they go to bask in the sun and frolic on the beaches of beautiful Pacific island of Guam during their winter vacation.

  • See the perfomance of a lifetime...


  • Book now for the amazing performance of the extraordinary Magician and Illusionist Aubrey Callistrian. Aubrey is known for her amazing illusions and close up magic that have stumped the greatest illusionists in the world.

  • “… simple amazing, I wish I knew her secret…” David Copperfield

  • “… as close to true magic as I’ve ever seen… I don’t know how she does it…” Penn and Teller

  • Aubrey performs to sold out audiences exclusively at the Grand Imperial Resort Hotel, the newest 5 star resort on the island of Guam. Reserve your seat now!

  • What's Happening?


  • It's been a stressful semester at school, or a stressful quarter at the office, and all you want is a nice quiet vacation. So what better way to relax than to get away to a tropical island for fun and sun. And the hottest place to go right now is the Grand Imperial Resort Hotel on the beautiful island of Guam.

  • The hotel has only been open for six months and has already made a name for itself due to it's world class facilities, restaurants, and entertainment. One of the can't miss performances is by the young Magician Aubrey Callistrian. She's come out of nowhere during the last four months to be the most talked about performer in the world of magic. Fellow illusionists like David Copperfield and Penn and Teller swear that her show is amazing, and that they still haven't figured out how she performs her tricks.

  • Since arriving on Guam, it's been everything you expected and more. The beach is beautiful, the water sports exhilarating. The nights have been cool and with a full moon rising, tonight will be the most beautiful evening of all. The food at the hotel--absolutely delicious. You've had the chance to put away your computer and your phone and really relax. And finally, you have tickets to tonight's Aubrey Callistrian magic show.

  • You can't wait!

  • Something seems strange though, walking around the resort today, you seem to have seen a lot of police buzzing around. You wonder what could be going on. You better come out of your dream world and turn on your phone to check and see if anything is happening.

  • Nope. Just boring stuff.

  • Some dumb tourist got killed stepping in front of a tour bus today. Oh! wait, he was staying at this hotel too. No wonder the cops are all over the place.

  • What! SHIT! SOME ISLAND BLEW UP THREE DAYS AGO!!

  • It was just north of Guam. US Air Force jets scrambled from Guam and the Air Force and Navy are patroling the area where the explosion occurred. What is going on?!?!

  • Better take a few minutes to read up before the show...Breaking News

  • The servers are coming by asking if we want drinks before dinner. And here comes the MC; it looks like Aubrey will be on stage in just a few minutes...


EVENT INFORMATION


All I Wanted was a Nice Quiet Vacation will be performed on June 27, 2015 from 2 to 6 pm at the home of Dr. Brian David Phillips in Wudu, near Hsichi.

The scenario was written and will be directed by Michael Cheng.

To reserve a role in the scenario contact Michael Cheng at michael.c.cheng.11@gmail.com

We absolutely need 20 players to run this scenario. So sign up early and invite your friends to sign up.


Up to 42 people can participate. I have different versions of the scenario for different numbers of players, so I need to have an idea of how many people are playing in order to know which version to run when I send out the character sheets.

When you contact me, please send me the following information:


Full name
email address
phone number
preference to be a hero or villain

Please join the Facebook group to keep up to date on the latest events: https://www.facebook.com/groups/taiwaninteractivedrama/



Casting
NUM
CHARARACTER
PLAYER
OCCUPATION
01
Helena Li
Chinggy Huang
F College student
02
Kyra Ko
Nancy Lu
F College Student
03
Wendy Lam
Elaine Tang
F College Student from Hong Kong
04
Adrianna Allegra
Gabriela Moreira
F College Student
05
Devan McAllister
Yuyu Ku
College Student from Germany
06
Robert Mallard
Yu-cheng Tsai
M Exchange Student
07
Sheridan Conova
X
F Local College Student
08
Randy Grimes
Justin Prytash
College Professor
09
Priscilla Ratreap
Gabriella Pan
F College Professor




NUM
CHARARACTER
PLAYER
OCCUPATION
10
Jean Himes
Ramesh Perumal
Hotel General Manager
11
Aubrey Callistrian
Lorraine Phillips
F Hotel Entertainer - Stage Magician
12
Gwenyffer Dance
Viktoria Olofsson
F Hotel Entertainer - Lounge Singer
13
Sarah Allston
Irene Chiang
F Hotel Staff - maid
14
Norbert Norton
Tim Fox
M Hotel Detective
15
Horace Fukuluna
Lance Chen
M Local Businessman
16
Kameron Chatsaga
Joy Tsai
Local Citizen - Bus Driver
17
Orion (M)
Brian David Phillips
Local Evangelist
18
Terry Grimwald
Gary Chen
Server at the Hotel Restaurant
19
Porty Buluvski
X
Local Security Specialist




NUM
CHARARACTER
PLAYER
OCCUPATION
20
Chris Jones
Kevin Wang
Hotel Guest - American
21
Sam Hill
Antoine Zafari
Hotel Guest - Canadian
22
Calder Milloy
John Corrigan
Hotel Guest - American
23
Lucinda Farrelli
Hsu Li-hsin
F Hotel Guest - European
24
Vic Hess
Aram Glick
Hotel Guest - European
25
Falco Kendrickson
Andy Chen
Hotel Guest - European
26
Morgan Fahey
Thekla Roland
Hotel Guest
27
Cassidy Crypt
Jenny Ang Lu
Hotel Guest
28
Jimmy Falwell
Jacky Tang
Hotel Guest - American
29
Paris Dalton
Ifeng Lin
Hotel Guest - British
30
Larissa Stepanovich
Ann Wu
F Hotel Guest - European
31
Dana Hatami
Jing Heng Hwang
Hotel Guest
32
Angel Edwardo
X
Hotel Guest





CAST OF CHARACTERS


UNIVERSITY PEOPLE


Helena Li: Helena is a college student from Taiwan. She is thinking of staying in Guam after her vacation ends. She wants to see what it would be like to work in Guam. So tonight is her first night as a waitress at the Polynesian Celebration, a restaurant-dinner show at the Grand Imperial Resort Hotel.

Kyra Ko: Kyra is a college student from Taiwan. She took a semester off from school to work as a waitress at the Polynesian Celebration, a restaurant-dinner show at the Grand Imperial Resort Hotel.

Wendy Lam: Wendy is a college student from HK. She is studying in the English Department of NCCU as an overseas Chinese student. She is here in Guam just having a nice quiet vacation.

Adrianna Allegra: Adrianna is a college student from the United States. She is studying Chinese at the Language Center of NCCU for this semester. Right now she is in Guam to have a nice quiet vacation with her friends before she heads back to the United States.

Robert Mallard: Robert is an exchange student from the United States. He is studying at NCCU for this school year. Right now he is here in Guam to have a nice quiet vacation with his new friends.

Devan McAllister: Devan is a college student that is backpacking around the world. Devan is studying anthropology and is taking notes about all the unusual customs that can be found around the world.

Sheridan Conova : Sheridan is a student at a university in Los Angeles. Sheridan is visiting Guam during her spring break vacation. Sheridan seems to be quite wealthy and fashionable.

Randy Grimes: Randy is a University English Professor that specializes in Medieval Literature. Randy is in Guam to relax for this winter vacation. Funny how so many of Randy's students also happen to be in Guam.

Priscilla Ratreap: Priscilla is a University English Professor that specializes in Feminist and Lesbian literature. She is in Guam to relax during her winter break. Funny how so many of her students also came to Guam.

Candy Chin: Candy is a college student from Taiwan. She is very popular among both students and faculty. Candy acts as the class leader of her department. She is the one her classmates depend on when it comes to organizing activities like the department play, welcome parties, or class trips. Candy organized this vacation to Guam.

Kelly Milidh : Kelly is a college student from Switzerland. Kelly is taking a vacation to Guam during Kelly's winter vacation.

Blair O'Killorglin : Blair is a visitor from Ireland. Blair came to visit Aubrey Callistrian. Blair and Aubrey are cousins.

HOTEL STAFF

Jean Himes: Jean is the General Manager of the Grand Imperial Resort Hotel on Guam. Jean's desire is to make sure all the hotel guests have a wonderful and relaxing time while they are staying at the hotel. If you have any problems at the hotel, be sure to talk to Jean.

Aubrey Callistrian: Aubrey is a stage magician. She can do some amazing illusions. You can see her show at the Polynesian Celebration, a restaurant-dinner show at the Grand Imperial Resort Hotel.

Gwenyffer Dance: Gwenyffer is a singer. She sings romantic songs at the Polynesian Celebration, a restaurant-dinner show at the Grand Imperial Resort Hotel. Make sure to catch her show. She's great.

Sarah Allston: Sarah works as a maid in the hotel. If you have any problems with your room, you can ask her to take care of it.

Norbert Norton: Norbert is the Hotel Detective. He is in charge of safety and security at the hotel. If anyone bothers you, you can talk to Norbert and he will make sure your problem is taken care of. He seems pretty busy though. There seems to have been a burglary in the hotel last night.

Terry Grimwald : Terry works as a server at the Polynesian Celebration, a restaurant-dinner show at the Grand Imperial Resort Hotel. Terry has worked to the hotel for a number of years and get along well with the hotel staff. If you need any help at the restaurant, go ask Terry for assistance.

Bailey Gamgee: Bailey is the bellhop at the hotel. If you need any help at the hotel, Bailey is certainly willing to lend a hand.

LOCALS

Horace Fukuluna: Horace is a local businessman. Some say he is quite wealthy and has lots of connections. He likes to come to the Polynesian Celebration because he really likes the singing. In fact he attends the show almost every night.

Kameron Chatsaga: Kameron is a bus driver for a local tour service. You heard that Kameron was involved in a fatal traffic accident this morning.

Orion: Orion is the leader of a local New Age religious group. Orion believes the world is about to end. You better talk to Orion quickly if you don't want to die when the world is destroyed on February 29, 2004.

Porty Buluvski : Porty is the bodyguard for local businessman Horace Fukuluna.

Tilda Zane: Tilda is a detective for the local Police Department. Tilda is at the hotel checking up to see that all the guests are safe and trouble-free. Or maybe Tilda is working on an investigation. There seem to be a lot of rumors about a burglary in the hotel yesterday evening.

Lee Arena : Lee is an officer with the local police department. Lee is at the hotel checking up to see that all the guests are safe and trouble-free. Or maybe Lee is working on an investigation. There seem to be a lot of rumors about a burglary in the hotel yesterday evening.

HOTEL GUESTS


Chris Jones: Chris is an American scientist that works for a pharmaceutical company. Chris is studying the local plant life and looking for plants that could be used in new cures for deadly diseases.

Morgan Fahey : Morgan is an American scientist that works for a pharmaceutical company. Morgan is working with Chris Jones to study the local plant life and look for plants that could be used in new cures for deadly diseases.

Sam Hill: Sam(antha) is a Canadian business person. Sam is in Guam to look into investments in the local tourism business. Sam wants to set up a resort that caters to the rich Asian immigrants who settled in the Vancouver area.

Calder Milloy: Calder is a young American businessperson who is taking some time off to relax after earning tons of money on the stock market.

Vic Hess: Vic is a movie director. Vic is scouting out locations and interviewing extras for Vic's next movie, Scream What You Did Last Summer. Rumors has it that Vic may be looking for an unknown to be the lead actor or actress in the movie. Make sure you talk to Vic if you are interested in being in the movie. You might become a star.

Falco Kendrickson: Falco is a hotel guest. Falco is here from Sweden where he works as a psychologist. He is working on a book right now. The weather is so much nicer in Guam than it is in Sweden right now. Guam is such a beautify place to go during the winter.

Lucinda Farelli: Lucinda is a hotel guest from Europe. She just got to Guam and seems pretty jet-lagged. She seems to be in the entertainment business in Eastern Europe. Maybe she is going to be in the movie.

Jimmy Falwell : Jimmy is the charismatic pastor of the Sacred Holy Interdenominational Testament Church and a very famous televangelist. Jimmy has his own TV program that is broadcast around the world every day. Jimmy's church is based in Los Angeles and over 5000 people attend church services each Sunday. Jimmy is most famous for being able to heal people through their faith. Jimmy is on Guam right now for a little vacation and to scout the possibility of using Guam as one of the locations for a special evangelical crusade he wants to have across the Pacific Islands and Asia. Jimmy has a lot of influence with important politicians.

Dana Hatami : Dana is a Japanese-American businessperson. Dana is looking forward to enjoying the sun, beach, and ocean while having a nice quiet vacation on Guam.

Paris Dalton : Paris is an attractive business person from England. Paris is on Guam looking for investment opportunities involving property development, the entertainment business, or international trade.

Vanessa Bertinelli : Vanessa is a Ph.D student in anthropology from Columbia University. She is in Guam to interview people about their strange and hard to explain experiences and to study the local attitudes towards religion, superstition, and unexplained phenomena.

Angel Edwardo : Angel is a psychic medium. That means that Angel can talk to the dead. Angel has a popular TV show and is here in Guam preparing and doing research for a big TV special. Talk to Angel if you want to hear a message from a departed loved one.

Harley Haunted : Harley is in a heavy metal rock band called Tied to the Bed. Harley might be looking for dancers to be in the band's next music video, so go talk to Harley if you want to be a star.

Rules for the Event: TL;DR version


Whistles: Listen for the whistle. That means everyone should stop.

Clock: Watch the clock. It represents what time it is during the game. A lot of what you do is very time sensitive.

Combat: Use Rock-Paper-Scissors to decide combat. You Combat Level is how many times you can lose before you are defeated. For example, if my combat level is 5 and your combat level is 1, you have to beat me 5 times to win, but I only need to beat you once to win. There may be items or other special abilities that improve your combat level.

Combat Results: After you know who wins from playing R-P-S, you can choose to act out the combat and stage theatrical triumphs and defeats for the audience (yourself and the other players) to watch. Then you can decide what to do with your defeated opponent. Tie the person up, put him/her in jail, leave the unconscious person on the ground, take their items, give the person a mortal wound, use your imagination because your opponent is helpless. But...be nice too, since killing if you really don't have to takes the player out of the game. I have ways to deal with dead players (extra characters), but if half the players die in the first 10 minutes, it really will alter the way the game is intended to be played.

Director: If you want to do something tricky, you probably want to talk to the director first, so he can help you complete your action in secret.

Play your role: Immerse yourself in your role. Do things that you wouldn't do in real life. Don't think "What would I do if I were in this situation?" Think, "What would my character do in this situation?" "What would my character do if he/she saw that happen?" Use your imagination to step out of the room we are playing the game in, and

Be Nice; Have Fun: Winning is having fun and experiencing the excitement of being involved in all the action. You'll have stories to tell your grandchildren. "Yes, I was there on the day that ..." Don't get locked into the idea of "On my character sheet it says I have to do this to win" and become an asshole by cheating and refusing to play your role or refusing to honor the ability cards of fellow players.

Actors vs. Real People: When the game is over, remember that people were just playing roles. If you hated someone in the game, it doesn't mean that the person is evil in real life. The character King Jeoffrey Baratheon from Game of Thrones was one of the most evil, most hated characters on TV, but the actor who played him is reportedly one of the nicest, sweetest people in the world.


Rules for the Event

Interactive Dramas or Live Action Role-Playing Games (LARPs) are difficult to describe. They combine elements of table-top roleplaying (e.g. Dungeons and Dragons) and improvisational theatre. The closest thing you'll find to an Interactive Drama is a professional staged murder weekend (the main differences are that Interactive Dramas are not as slickly produced, cost much less, and have a greater range of themes).

You are a Player. The person you are pretending to be is your Character. You have a Character Sheet which tells who your Character is, and what your Character wants (your Goals). You achieve your Goals by talking to the other Characters - sharing secrets, telling lies, making alliances, betraying your friends, etc. The bulk of what you'll do during an Interactive Drama can be achieved just by talking to people (and sometimes by eavesdropping on someone else's conversation). There are other things you can do fairly easily as well. For instance, hiding in the closet is accomplished by opening the closet door, stepping inside, and closing the closet door.

Some things you may want to do, however, are a little more complicated. If you want to steal somebody' s pants, or blow up the ship, or something else you shouldn't actually do, then you have to talk to the Interactive Dramatist or Director.

The Interactive Dramatist: The Interactive Dramatist or "Director" runs the game. He is your referee. The Director is outside the game, so you should act as if he's not there. The Director doesn't have a Character so your Character can't talk to him. However, the Director must be obeyed. His powers are almost absolute - only chance and fate can overrule the Director. If the Director whispers in your ear "You have just fallen unconscious," then lie down on the floor with your eyes shut. If the Director shouts "you hear a crash coming from the hold!" then everyone should act as if they hear a crash (and perhaps run to the hatches to investigate). If the Director bolds up a sign reading "You don't see anything" then act as if nothing is happening. If the Director tells you to "take off your clothes and stand on your head," he is abusing his power and you should ask him to reconsider (unless, of course, that's something you really want to do anyway).

Directors with Players: Ignore a player who is talking to the Director. Don't bother them, and don't eavesdrop! If a Director and a player are going somewhere, ignore that as well. The Director is moving the Character (e.g. the Character wanted to leap from the yardarm. It isn't a good idea to actually do this and we don't actually have a real yardarm handy, so the player walks with the Director to a spot under where we imagine the yardarm hangs.)

Whistles: If the Director needs everyone's attention suddenly, he can blow his whistle or give a shout. When you hear a whistle or the Director shouting instructions you must immediately freeze until the Director tells you to resume play. A good Director should be able to avoid getting on your nerves with his damn whistle, so don't worry.

Non-Player Characters: Sometimes a new Character enters the game, but it is a part too small to give to a Player. This is a Non-Player Character (NPC) and the Director handles this part. If a character catches a mermaid or if angels descend from heaven, or if pirates storm the ship, then someone has to play the mermaid, or the angels, or the pirates. The Director temporarily enters the game as the required NPC. This is the only time your Character can interact with the Director. Treat NPC's just like other Characters (Note: this is a rare opportunity to kill a Director, but don't do that unless your Character has a good reason to kill the NPC).

Keep the Director Informed: If you are planning something sneaky (such as an ambush) try to tell the Director in advance. There are things you don't know (and the Director does) that may affect the outcome of your action.

Item Cards: These are cards you get with your character packet at the beginning of the scenario event, and they represent unusual things your character owns. Item cards are written in as little detail as possible and only tell you what you would know if you found the item lying on the floor (further detail is available if you examine a found item, which you do by asking the Director about it). Details about your items are given in your character sheet.

Feel free to bring or borrow props for your items but only for items your character has. Don't bring a gun if you don't have an item card listed on your character sheet for a gun; you weren't given that item card because the Director doesn't want you to have a gun. Also, to make sure to keep your item cards with your props. A prop gun without an item card is just a prop gun and can't harm a soul.

Item cards move around just like real objects; they can be exchanged, stolen, lost, hidden, found, and sometimes destroyed.

Special Ability Cards: These cards represent a Character's special abilities and they allow players to do things without having to go through a Director. If a player presents you with a Special Ability Card then read the card and obey the instructions. If the card says "Show me all your item cards," then hand your cards to the player with the Special Ability Card. If the card says "You are unconscious", then lie down on the floor with your eyes shut. Remember, your Character doesn't know what is happening; pretend to be unaware that your items have been examined, act confused about mysteriously fainting. Play along. Above all else, forget which Player showed you the card. Some cards cancel each other out, or result in a tie. A Special Ability Card with a red border beats a regular Special Ability Card. If a Special Ability Card says, "Take off your clothes and give me the tightest hug and the deepest kiss you've ever given anyone", then you're probably either playing in the wrong scenario or someone is cheating. If in doubt you may discreetly ask the Director for a ruling.

Real Time, Space, and Stuff: Real Time means if something takes you 10 seconds to accomplish you must spend 10 seconds pretending to do it. If something takes 10 minutes, spend 10 minutes of game time doing it. Real Space is a similar concept. If you left something in the forecastle you have to walk back to the forecastle to get it (or at least to the part of the gaming area we pretend is the forecastle). If you want to get the bazooka you have stashed in the hold, you have to go down there. Real Stuff is an exception to the rule about needing item cards for everything. If you need a fork, you may find one in the kitchen. This saves the Director the trouble of writing up a card for everything. If there's something in the area that you can't use in the game, the Director will tell you in advance. If you find an item that would be out of place, it probably doesn't belong there. Ask the Director to make sure. Of course you never know what that digital watch is until you ask.

Combat: Even among the best of friends there is an occasional falling out. If combat occurs, follow the specific rules for this scenario as outlined above. You should remember to "roleplay" the battle beyond just comparing numbers on your character sheets. If you need specific help, get the Director. Tell the Director what you are doing and act out your actions, and the Director will determine whether it worked or not.

IN and OUT of CHARACTER: Since you are here with your friends, it is natural to want to drop character and talk to them. Unfortunately while you are doing this, someone else's Character may need to speak to your Character. In General, it's a good idea to stay in Character. You'll probably find you enjoy the game more that way. On the other hand, try to be tolerant if someone steps out of the game on you. As an addendum to this, you will find your experience to be all the more positive the better your costume and props are.

The Impossible: Supernatural Manifestations, Extra Sensory Perception, the occult, weird science are all things we understand to be impossible in the real world. This is not the real world. As similar as it may seem to the reality the designer reserves the right to include the impossible in this game. Do not expect it, especially if this is something your Character Sheet says you don't believe in. But it is only fair to warn you that the impossible cannot be ruled out. (A further warning: the above paragraph could just be misdirection.)

Honor: Though it is possible that one or more of the characters are not ethical, it is imperative that all players be honorable and fair. Never look at someone else's character sheets, or attempt to twist the rules. This interactive event has no winners or losers. Cheaters will be dealt with rather harshly.

Rules of the Event: This edition of All I Wanted Was A Nice Quiet Vacation is being presented by your Director. All players must abide by any "house rules" set by the Host and by the Director of your event.

Costumes, Make-Up, and Props: This is a costume event. So, try to dress and equip your character as closely as possible to the description in your character sheet. Some folks may have more trouble than others. While we won't eject you from the venue if you can't find a belly dancer's outfit or the like, you'll certainly feel more into it the closer you can manage. So, please do try to at least make at least a rudimentary effort at costume, make-up, props, and effects material. While some folks may be going with formal attire and the like, it's perfectly alright to go another route based upon what your character's goals, ambitions, or personality characteristics are. It doesn't have to be Hollywood or grand theatre . . . heck, paper masks and colored construction paper with aluminum foil is acceptable . . . just give it a go and let's have some fun . . .

Photographs: During the scenario run of All I Wanted Was A Nice Quiet Vacation players are welcome to take photographs for their personal scrapbooks as long as such picture taking doesn't get in the way of actually playing the piece. In any case the Director and/or the host will take photos for the web gallery. Of course, if you take a really kool photo worth sharing, don't hesitate to send a copy to the webmaster for scanning and placement on the troupe's web page.

Disclaimer: The examples used above are for purposes of demonstration only. They are not meant to imply that lies, thievery, murder, mayhem, explosions, pirates or mermaids will be included in this scenario.



Cassidy Crypt
//Interactive Dramas// or //Live Action Role-Playing Games// (LARPs) are difficult to describe. They combine elements of //table-top roleplaying// (e.g. Dungeons and Dragons) and //improvisational theatre//. The closest thing you'll find to an Interactive Drama is a professional staged murder weekend (the main differences are that Interactive Dramas are not as slickly produced, cost much less, and have a greater range of themes).
You are a Player. The person you are pretending to be is your Character. You have a Character Sheet which tells who your Character is, and what your Character wants (your Goals). You achieve your Goals by talking to the other Characters - sharing secrets, telling lies, making alliances, betraying your friends, etc. The bulk of what you'll do during an Interactive Drama can be achieved just by talking to people (and sometimes by eavesdropping on someone else's conversation). There are other things you can do fairly easily as well. For instance, hiding in the closet is accomplished by opening the closet door, stepping inside, and closing the closet door.
Some things you may want to do, however, are a little more complicated. If you want to steal somebody' s pants, or blow up the ship, or something else you shouldn't actually do, then you have to talk to the Interactive Dramatist or Director.
The Interactive Dramatist: The Interactive Dramatist or "Director" runs the game. He is your referee. The Director is outside the game, so you should act as if he's not there. The Director doesn't have a Character so your Character can't talk to him. However, the Director must be obeyed. His powers are almost absolute - only chance and fate can overrule the Director. If the Director whispers in your ear "You have just fallen unconscious," then lie down on the floor with your eyes shut. If the Director shouts "you hear a crash coming from the hold!" then everyone should act as if they hear a crash (and perhaps run to the hatches to investigate). If the Director bolds up a sign reading "You don't see anything" then act as if nothing is happening. If the Director tells you to "take off your clothes and stand on your head," he is abusing his power and you should ask him to reconsider (unless, of course, that's something you really want to do anyway).
Directors with Players: Ignore a player who is talking to the Director. Don't bother them, and don't eavesdrop! If a Director and a player are going somewhere, ignore that as well. The Director is moving the Character (e.g. the Character wanted to leap from the yardarm. It isn't a good idea to actually do this and we don't actually have a real yardarm handy, so the player walks with the Director to a spot under where we imagine the yardarm hangs.)
Whistles: If the Director needs everyone's attention suddenly, he can blow his whistle or give a shout. When you hear a whistle or the Director shouting instructions you must immediately freeze until the Director tells you to resume play. A good Director should be able to avoid getting on your nerves with his damn whistle, so don't worry.
Non-Player Characters: Sometimes a new Character enters the game, but it is a part too small to give to a Player. This is a Non-Player Character (NPC) and the Director handles this part. If a character catches a mermaid or if angels descend from heaven, or if pirates storm the ship, then someone has to play the mermaid, or the angels, or the pirates. The Director temporarily enters the game as the required NPC. This is the only time your Character can interact with the Director. Treat NPC's just like other Characters (Note: this is a rare opportunity to kill a Director, but don't do that unless your Character has a good reason to kill the NPC).
Keep the Director Informed: If you are planning something sneaky (such as an ambush) try to tell the Director in advance. There are things you don't know (and the Director does) that may affect the outcome of your action.
Item Cards: These are cards you get with your character packet at the beginning of the scenario event, and they represent unusual things your character owns. Item cards are written in as little detail as possible and only tell you what you would know if you found the item lying on the floor (further detail is available if you examine a found item, which you do by asking the Director about it). Details about your items are given in your character sheet.
Feel free to bring or borrow props for your items but only for items your character has. Don't bring a gun if you don't have an item card listed on your character sheet for a gun; you weren't given that item card because the Director doesn't want you to have a gun. Also, to make sure to keep your item cards with your props. A prop gun without an item card is just a prop gun and can't harm a soul.
Item cards move around just like real objects; they can be exchanged, stolen, lost, hidden, found, and sometimes destroyed.
Special Ability Cards: These cards represent a Character's special abilities and they allow players to do things without having to go through a Director. If a player presents you with a Special Ability Card then read the card and obey the instructions. If the card says "Show me all your item cards," then hand your cards to the player with the Special Ability Card. If the card says "You are unconscious", then lie down on the floor with your eyes shut. Remember, your Character doesn't know what is happening; pretend to be unaware that your items have been examined, act confused about mysteriously fainting. Play along. Above all else, forget which Player showed you the card. Some cards cancel each other out, or result in a tie. A Special Ability Card with a red border beats a regular Special Ability Card. If a Special Ability Card says, "Take off your clothes and give me the tightest hug and the deepest kiss you've ever given anyone", then you're probably either playing in the wrong scenario or someone is cheating. If in doubt you may discreetly ask the Director for a ruling.
Real Time, Space, and Stuff: Real Time means if something takes you 10 seconds to accomplish you must spend 10 seconds pretending to do it. If something takes 10 minutes, spend 10 minutes of game time doing it. Real Space is a similar concept. If you left something in the forecastle you have to walk back to the forecastle to get it (or at least to the part of the gaming area we pretend is the forecastle). If you want to get the bazooka you have stashed in the hold, you have to go down there. Real Stuff is an exception to the rule about needing item cards for everything. If you need a fork, you may find one in the kitchen. This saves the Director the trouble of writing up a card for everything. If there's something in the area that you can't use in the game, the Director will tell you in advance. If you find an item that would be out of place, it probably doesn't belong there. Ask the Director to make sure. Of course you never know what that digital watch is until you ask.
Combat: Even among the best of friends there is an occasional falling out. If combat occurs, follow the specific rules for this scenario as outlined above. You should remember to "roleplay" the battle beyond just comparing numbers on your character sheets. If you need specific help, get the Director. Tell the Director what you are doing and act out your actions, and the Director will determine whether it worked or not.
IN and OUT of CHARACTER: Since you are here with your friends, it is natural to want to drop character and talk to them. Unfortunately while you are doing this, someone else's Character may need to speak to your Character. In General, it's a good idea to stay in Character. You'll probably find you enjoy the game more that way. On the other hand, try to be tolerant if someone steps out of the game on you. As an addendum to this, you will find your experience to be all the more positive the better your costume and props are.
The Impossible: Supernatural Manifestations, Extra Sensory Perception, the occult, weird science are all things we understand to be impossible in the real world. This is not the real world. As similar as it may seem to the reality the designer reserves the right to include the impossible in this game. Do not expect it, especially if this is something your Character Sheet says you don't believe in. But it is only fair to warn you that the impossible cannot be ruled out. (A further warning: the above paragraph could just be misdirection.)
Honor: Though it is possible that one or more of the characters are not ethical, it is imperative that all players be honorable and fair. Never look at someone else's character sheets, or attempt to twist the rules. This interactive event has no winners or losers. Cheaters will be dealt with rather harshly.
Rules of the Event: This edition of All I Wanted Was A Nice Quiet Vacation is being presented by your Director. All players must abide by any "house rules" set by the Host and by the Director of your event.
Costumes, Make-Up, and Props: This is a costume event. So, try to dress and equip your character as closely as possible to the description in your character sheet. Some folks may have more trouble than others. While we won't eject you from the venue if you can't find a belly dancer's outfit or the like, you'll certainly feel more into it the closer you can manage. So, please do try to at least make at least a rudimentary effort at costume, make-up, props, and effects material. While some folks may be going with formal attire and the like, it's perfectly alright to go another route based upon what your character's goals, ambitions, or personality characteristics are. It doesn't have to be Hollywood or grand theatre . . . heck, paper masks and colored construction paper with aluminum foil is acceptable . . . just give it a go and let's have some fun . . .
Photographs: During the scenario run of All I Wanted Was A Nice Quiet Vacation players are welcome to take photographs for their personal scrapbooks as long as such picture taking doesn't get in the way of actually playing the piece. In any case the Director and/or the host will take photos for the web gallery. Of course, if you take a really kool photo worth sharing, don't hesitate to send a copy to the webmaster for scanning and placement on the troupe's web page.
Disclaimer: The examples used above are for purposes of demonstration only. They are not meant to imply that lies, thievery, murder, mayhem, explosions, pirates or mermaids will be included in this scenario.